López González, M. Dolores and Rodrigo Hitos, Javier and Escudero, Tania and Gutiérrez, Álvaro
Online games for the teaching of mathematics.
In: "4th International Conference on Education and New Learning Technologies", 02/07/2012 - 04/07/2012, Barcelona. ISBN 978-84-695-3491-5. pp. 4825-4830.
In this article we present a didactic experience developed by the GIE (Group of Educational
Innovation) “Pensamiento Matemático” of the Polytechnics University of Madrid (UPM), in order to
bring secondary students and university students closer to Mathematics. It deals with the development
of a virtual board game called Mate-trivial.
The mechanics of the game is to win points by going around the board which consists of four types of
squares identified by colours: “Statistics and Probability”, “Calculus and Analysis”, “Algebra and
Geometry” and “Arithmetic and Number Theory ”.
When landing on a square, a question of its category is set out: a correct answer wins 200 points, if
wrong it loses 100 points, and not answering causes no effect on the points, but all the same, two
minutes out of the 20 minutes that each game lasts are lost.
For the game to be over it is necessary, before those 20 minutes run out, to reach the central square
and succeed in the final task: four chained questions, one of each type, which must be all answered
It is possible to choose between two levels to play: Level 1, for pre-university students and Level 2 for
A prototype of the game is available at the website “Aula de Pensamiento Matemático” developed by
the GIE: http://innovacioneducativa.upm.es/pensamientomatematico/. This activity lies within a set of didactic actions which the GIE is developing in the framework of the project “Collaborative Strategies between University and Secondary School Education for the teaching
and learning of Mathematics: An Application to solve problems while playing”, a transversal project financed by the UPM.