Augmented reality mobile application for overlaying images on textiles

Brinza, Veronica (2016). Augmented reality mobile application for overlaying images on textiles. Tesis (Master), E.T.S. de Ingenieros Informáticos (UPM).


Título: Augmented reality mobile application for overlaying images on textiles
  • Brinza, Veronica
  • Antonio Jiménez, Angélica de
Tipo de Documento: Tesis (Master)
Título del máster: Ingeniería del Software
Fecha: Julio 2016
Escuela: E.T.S. de Ingenieros Informáticos (UPM)
Departamento: Lenguajes y Sistemas Informáticos e Ingeniería del Software
Licencias Creative Commons: Reconocimiento - Sin obra derivada - No comercial

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Augmented reality is one the relatively new and fast growing branches in modern informatics. It incorporates in simple people lives on a lot of different levels. It can be used everywhere starting from the simple checking of your email and ending up with a complex augmented reality video games or augmented reality learning. From the ancient times actors tried to immerse the spectators in world of the performance using decoration and costumed. In XVIII – XIX centuries pictures with different types of blur were used to create threedimensional image from the point of view of the spectator. So, as you can see the concept of augmented reality is not that new, but it became more and more popular only in last decades. This happened due to the progress in modern technologies. Better resolution of cameras and more powerful processors on the computers and phones made the augmented reality applications be done easier, faster and made them more accessible for the end user. Fast evolution of smart phones and their relatively acceptable price made them one of the most popular targets for augmented reality applications. That’s why exactly development of and android application with augmented reality was chosen for this diploma work. This diploma work presents the hole process of a software project developing starting from creating software specification and finishing with testing and in production quality management. In the beginning a quick overview of augmented reality is presented to introduce the reader in the world of augmented reality and make him familiar with notions connected to this topic. Chapter two represents the process of software specification for the current (first) and future versions of the application. Chapter free represents development plan, where the are presented hour dedication of each participant of the project and the development time line. The hours dedication is calculated based on the planning poker and based on function point analysis after which the price of the project effort is calculated based on the amount of hours and salary per hour. After separation of the task in sprints following the agile development technique Scrum is presented. Chapter four overviews the measures that were taken in order to assure quality of the project. Chapters five tells about all the stages of the design development and usability testing of low fidelity and high fidelity prototype and analysis of usability testers opinion. Chapter six describes the full development phase starting with initial project creating set-up, adding every module one by one accompanied by UML diagram of classes and description of all algorithms and libraries used and screen-shots of the application after including every module. Last chapter includes the description of all automatic and manual tests to be performed in order to control software quality. This chapter also includes the description of ways to ensure the software is working good in production phase, in other words, when it is published in google play market. As a result of this master thesis an android application for a company that sells Tshirts was created. This application is created in order to make the process of wearing these T-shirts more fun by applying augmented reality to the T-shirts.

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ID de Registro: 42956
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Depositado por: Biblioteca Facultad de Informatica
Depositado el: 21 Jul 2016 06:48
Ultima Modificación: 21 Jul 2016 06:49
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