"Espejo mágico": caso práctico de una aplicación basada en realidad aumentada = "Mirror magic": an application based on augmented reality to visualize virtual clothes

Cogollor Fernández, Miguel Rubén (2008). "Espejo mágico": caso práctico de una aplicación basada en realidad aumentada = "Mirror magic": an application based on augmented reality to visualize virtual clothes. Proyecto Fin de Carrera / Trabajo Fin de Grado, E.T.S. de Ingenieros Informáticos (UPM), Bratislava, Eslovaquia.

Description

Title: "Espejo mágico": caso práctico de una aplicación basada en realidad aumentada = "Mirror magic": an application based on augmented reality to visualize virtual clothes
Author/s:
  • Cogollor Fernández, Miguel Rubén
Contributor/s:
  • Ferré Grau, Xavier
  • Stefanovic, Juraj
Item Type: Final Project
Date: July 2008
Subjects:
Faculty: E.T.S. de Ingenieros Informáticos (UPM)
Department: Lenguajes y Sistemas Informáticos e Ingeniería del Software
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

Este proyecto pretende acercar la potencia de la realidad aumentada mediante la ejecución de un caso práctico, el cuál engloba sus diferentes casos de uso en la actualidad, así como crear un sistema de tracking y su configuración mediante la herramienta de ARToolkit (https://github.com/artoolkit) La realidad aumentada (AR) a diferencia de la realidad virtual (VR) agrega elementos virtuales a una realidad existente y esto se realiza mediante un sistema de tracking de objetos reales los cuales son sustituidos por sus homólogos virtuales. Este sistema es posible mediante la creación de patrones que en el caso de este proyecto primero fueron entrenados bajo la cámara de un ordenador para que pudieran ser sustituidos por objetos 3D programados en C, con el uso de OpenGL. El objetivo general de este proyecto es desarrollar una aplicación para mostrar cómo podemos usar la Realidad Aumentada para diseñar nuestra propia ropa y visualizar cómo nos quedaría al vestirla. En este caso, utilizamos solo una camiseta para mostrar diferentes diseños, pero también podemos usar un pantalón, un sombrero o incluso un traje o un vestido. Solo tenemos que imprimir en nuestra ropa los patrones o marcadores que nuestra cámara convertirá en diseños virtuales.---ABSTRACT--- Augmented Reality applications augment the real environment with virtual embedded information that appears to be consistently registered in 3D with real spatial locations; Augmented Reality has an advantage over Virtual Reality because the real environment contains a richness of information and user-interaction techniques that cannot yet be reached by synthetic environments. Several Augmented Reality systems have been developed but most of them are based on bulky, expensive and intrusive hardware; a cheaper, less intrusive and more portable hardware solution is given by modern handheld devices that are gaining in performance every year (thanks mostly to dedicated CPUs and embedded peripherals) and are now effectively an off-the-shelf compact solution for Augmented Reality applications. The purpose of the present thesis project is to design and implement an application based on Augmented Reality to visualize a three-dimensional virtual object or a text in a t-shirt. This application is based on ARToolKit which is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. A three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character or text moves with it and appears attached to the real object. The overall goal of this project is to develop a case-study application to show how we can use the Augmented Reality to design our own clothes and visualize how its look likes. In this case, we use just a t-shirt to show different designs but we can use also a trouser, a hat or even a suit or a dress. Just we need to print in our clothes the patterns or markers that our camera will become into virtual designs.

More information

Item ID: 55355
DC Identifier: http://oa.upm.es/55355/
OAI Identifier: oai:oa.upm.es:55355
Deposited by: Biblioteca Facultad de Informatica
Deposited on: 05 Jun 2019 08:33
Last Modified: 05 Jun 2019 08:33
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