Enhancing fun through gamification to improve engagement in MOOC

Borrás Gené, Oriol and Martínez Nuñez, Margarita and Martín Fernández, Luis (2019). Enhancing fun through gamification to improve engagement in MOOC. "Informatics", v. 6 (n. 3); pp. 1-20. ISSN 2227-9709. https://doi.org/10.3390/informatics6030028.

Description

Title: Enhancing fun through gamification to improve engagement in MOOC
Author/s:
  • Borrás Gené, Oriol
  • Martínez Nuñez, Margarita
  • Martín Fernández, Luis
Item Type: Article
Título de Revista/Publicación: Informatics
Date: 2019
ISSN: 2227-9709
Volume: 6
Subjects:
Freetext Keywords: gamification; MOOC; fun; social networks; virtual learning communities
Faculty: E.T.S.I. y Sistemas de Telecomunicación (UPM)
Department: Ingeniería de Organización, Administración de Empresas y Estadística
Creative Commons Licenses: Recognition - No derivative works - Non commercial

Full text

[img]
Preview
PDF - Requires a PDF viewer, such as GSview, Xpdf or Adobe Acrobat Reader
Download (4MB) | Preview

Abstract

Massive Open Online Courses (MOOCs), regardless of their topic, are a perfect space to generate, through virtual learning communities associated with them, very valuable resources for their participants and, in general, anyone interested in the topic covered. If in the design of these learning spaces, elements specific to games are added to them, which is known as gamification, we can try to increase the engagement of the student towards the course and, therefore, towards the community. This paper presents an experience of a MOOC of Universidad Rey Juan Carlos (Spain) with a connectivist approach. Aspects such as fun and motivation have been worked on in the design, through the application of gamified activities and the use of elements from social networks, considered as gamification, with the aim of increasing participation and engagement within a Facebook group, used as a community to support the course. We have analyzed aspects such as enjoyment and motivation, the result of which has been active participation and high engagement within the MOOC community in the form of content and especially great interaction, highlighting the existence of continuous activity once the edition of the MOOC is finished, as a consequence of a habit generated in the student.

Funding Projects

TypeCodeAcronymLeaderTitle
Government of SpainIN2015-66731-C2-1-RiProgUnspecifiedUnspecified
Madrid Regional GovernmentP2018/TCS-4307e-Madrid-CMCarlos Delgado KloosInvestigación y Desarrollo de Tecnologías Educativas en la Comunidad de Madrid

More information

Item ID: 64041
DC Identifier: http://oa.upm.es/64041/
OAI Identifier: oai:oa.upm.es:64041
DOI: 10.3390/informatics6030028
Official URL: https://www.mdpi.com/2227-9709/6/3/28
Deposited by: Memoria Investigacion
Deposited on: 01 Feb 2021 10:51
Last Modified: 01 Feb 2021 10:51
  • Logo InvestigaM (UPM)
  • Logo GEOUP4
  • Logo Open Access
  • Open Access
  • Logo Sherpa/Romeo
    Check whether the anglo-saxon journal in which you have published an article allows you to also publish it under open access.
  • Logo Dulcinea
    Check whether the spanish journal in which you have published an article allows you to also publish it under open access.
  • Logo de Recolecta
  • Logo del Observatorio I+D+i UPM
  • Logo de OpenCourseWare UPM