Using 360 VR video to improve the learning experience in veterinary medicine university degree

Guervós, Esther and Ruiz Alonso, Jaime Jesús and Pérez García, Pablo and Muñoz, Juan Alberto and Díaz Martín, César and García Santos, Narciso (2019). Using 360 VR video to improve the learning experience in veterinary medicine university degree. In: "IS&T Int. Symposium on Electronic Imaging - Human Vision and Electronic Imaging 2019", 13 al 17 de enero de 2019, San Francisco (EEUU). pp. 217-1. https://doi.org/10.2352/ISSN.2470-1173.2019.12.HVEI-217.

Description

Title: Using 360 VR video to improve the learning experience in veterinary medicine university degree
Author/s:
  • Guervós, Esther
  • Ruiz Alonso, Jaime Jesús
  • Pérez García, Pablo
  • Muñoz, Juan Alberto
  • Díaz Martín, César
  • García Santos, Narciso
Item Type: Presentation at Congress or Conference (Article)
Event Title: IS&T Int. Symposium on Electronic Imaging - Human Vision and Electronic Imaging 2019
Event Dates: 13 al 17 de enero de 2019
Event Location: San Francisco (EEUU)
Title of Book: Electronic Imaging
Date: January 2019
Volume: 12
Subjects:
Freetext Keywords: 360VR; Education; Immersive; QoE
Faculty: E.T.S.I. y Sistemas de Telecomunicación (UPM)
Department: Teoría de la Señal y Comunicaciones
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

We present the results of the Quality of Experience (QoE) evaluation of 360 degree immersive video in university education. Fourth-year Veterinary Medicine students virtually attended some practical lessons which had been recorded in immersive 360 video format, covering topics of Surgical Pathology and Surgery related to horses. One hundred students participated in the experience. They evaluated it through an extensive questionnaire covering several QoE factors, including presence, audiovisual quality, satisfaction or cybersickness: 79% evaluated the experience as excellent or good, and they acknowledged an improvement of the learning process by the implementation of VR as didactic tool, and 91% reported that they would recommend it to other students. Female students consistently gave slightly better average scores than their male counterparts, although mostly within confidence intervals. Strongest inter-gender differences appeared in active social presence dimensions, according to the Temple Presence Inventory. The study also evaluates the suitability of synthetic measurement protocols, such as the Distributed Reality Experience Questionnaire (DREQ) and Net Promoter Score (NPS). We show that NPS is a valid tool for QoE analysis, but that its clustering boundary values must be adapted to the specificities of the experiment population.

Funding Projects

TypeCodeAcronymLeaderTitle
Government of SpainIDI-20180015VINEDOUnspecifiedUnspecified
Government of SpainTEC2016-75981IVMEUnspecifiedImmersive visual media environments

More information

Item ID: 64508
DC Identifier: http://oa.upm.es/64508/
OAI Identifier: oai:oa.upm.es:64508
DOI: 10.2352/ISSN.2470-1173.2019.12.HVEI-217
Official URL: https://www.ingentaconnect.com/content/ist/ei/2019/00002019/00000012/art00011
Deposited by: Memoria Investigacion
Deposited on: 08 Feb 2021 11:10
Last Modified: 08 Feb 2021 14:20
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