What is going on in agile gamification?

Alhammad, Manal M. and Moreno Sánchez-Capuchino, Ana María (2018). What is going on in agile gamification?. In: "19th International Conference on Agile Software Development (XP '18)", 21-25 May 2018, Porto, Portugal. ISBN 978-1-4503-6422-5. pp. 1-4. https://doi.org/10.1145/3234152.3234161.

Description

Title: What is going on in agile gamification?
Author/s:
  • Alhammad, Manal M.
  • Moreno Sánchez-Capuchino, Ana María
Item Type: Presentation at Congress or Conference (Article)
Event Title: 19th International Conference on Agile Software Development (XP '18)
Event Dates: 21-25 May 2018
Event Location: Porto, Portugal
Title of Book: XP '18 Companion: 19th International Conference on Agile Software Development
Date: 2018
ISBN: 978-1-4503-6422-5
Subjects:
Freetext Keywords: Gamification; Agile; Agile gamification
Faculty: E.T.S. de Ingenieros Informáticos (UPM)
Department: Lenguajes y Sistemas Informáticos e Ingeniería del Software
Creative Commons Licenses: Recognition - No derivative works - Non commercial

Full text

[img]
Preview
PDF - Requires a PDF viewer, such as GSview, Xpdf or Adobe Acrobat Reader
Download (240kB) | Preview

Abstract

The potential of gamification is based on the hypothesis that it improves user engagement, motivation, and performance. Gamification has already been used in software development with promising results. Our aim is to get a snapshot of the state of the practice of gamification and agile software development, and to discover what evidence there is about the benefits of this integration. A literature review revealed that current research in the field is at the very early stages, and there are very few studies, some of which do not provide empirical evidence of the impact of gamification on the agile process. Therefore, results will always be inconclusive. However, we found that the impact of gamification on agile team performance is perceived to be positive. Examples of other interesting issues that have arisen are that user stories are the most gamified agile practice or that the most frequently adopted gamification elements are points and badges.

More information

Item ID: 65374
DC Identifier: http://oa.upm.es/65374/
OAI Identifier: oai:oa.upm.es:65374
DOI: 10.1145/3234152.3234161
Official URL: https://dl.acm.org/doi/10.1145/3234152.3234161
Deposited by: Memoria Investigacion
Deposited on: 11 Nov 2020 09:44
Last Modified: 11 Nov 2020 09:44
  • Logo InvestigaM (UPM)
  • Logo GEOUP4
  • Logo Open Access
  • Open Access
  • Logo Sherpa/Romeo
    Check whether the anglo-saxon journal in which you have published an article allows you to also publish it under open access.
  • Logo Dulcinea
    Check whether the spanish journal in which you have published an article allows you to also publish it under open access.
  • Logo de Recolecta
  • Logo del Observatorio I+D+i UPM
  • Logo de OpenCourseWare UPM