Modular technology: a methodology for the creation of virtual environments in terrain driving simulators

Tovar Pérez, Carlota; Jimena de Dios, Ginés y Cabanellas Becerra, Jose Maria (2010). Modular technology: a methodology for the creation of virtual environments in terrain driving simulators. En: "ISC 2010 Industrial Simulation Conference", 07/06/2010 - 09/06/2010, Budapest, Hungria.

Descripción

Título: Modular technology: a methodology for the creation of virtual environments in terrain driving simulators
Autor/es:
  • Tovar Pérez, Carlota
  • Jimena de Dios, Ginés
  • Cabanellas Becerra, Jose Maria
Tipo de Documento: Ponencia en Congreso o Jornada (Artículo)
Título del Evento: ISC 2010 Industrial Simulation Conference
Fechas del Evento: 07/06/2010 - 09/06/2010
Lugar del Evento: Budapest, Hungria
Título del Libro: Proceedings of the Industrial Simulation Conference. ISC 2010
Fecha: 2010
Materias:
Escuela: E.T.S.I. Industriales (UPM)
Departamento: Ingeniería Mecánica y de Fabricación [hasta 2014]
Licencias Creative Commons: Reconocimiento - Sin obra derivada - No comercial

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Resumen

This paper presents the latest research and developments in Modular Technology, a constructive methodology designed to create the environments of the virtual driving simulators of CITEF. Modular Technology discretizes the scene into a finite number of modules or portions of the environment, which after being instantiated and subjected to a series of geometric transformations using shaders, are meticulously assembled to reproduce the virtual scene. This tiling system has a set of particularities that make it different from the rest of tiling systems used up to now. These particularities are designed to get the maximum benefit of these type of virtual representations and can be summarized in four points: the shape of the module; the way in which the family is defined; the positioning system of these modules; and the deformation of these modules using shaders. In this way a substantial reduction in the number of geographical entities in the environment can be attained and an increase in the diversity and flexibility of the environment. There are many advantages to be had from this form of generation: savings in scene size, loading times and resource requirements, greater flexibility and clarity of the scene graph and a more substantial upgrade capacity of the nvironment. has a set of particularities that make it different from the rest of tiling systems used up to now. These particularities are designed to get the maximum benefit of these type of virtual representations and can be summarized in four points: the shape of the module; the way in which the family is defined; the positioning system of these modules; and the deformation of these modules using shaders. In this way a substantial reduction in the number of geographical entities in the environment can be attained and an increase in the diversity and flexibility of the environment. There are many advantages to be had from this form of generation: savings in scene size, loading times and resource requirements, greater flexibility and clarity of the scene graph and a more substantial upgrade capacity of the environment.

Más información

ID de Registro: 9124
Identificador DC: http://oa.upm.es/9124/
Identificador OAI: oai:oa.upm.es:9124
URL Oficial: http://www.eurosis.org/cms/?q=node/1102
Depositado por: Memoria Investigacion
Depositado el: 15 Nov 2011 09:52
Ultima Modificación: 20 Abr 2016 17:40
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