Composition of texture atlases for 3D mesh multi-texturing

Pages Scasso, Rafael; Arnaldo Duart, Sergio; Morán Burgos, Francisco y Berjón Díez, Daniel (2010). Composition of texture atlases for 3D mesh multi-texturing. En: "Eurographics Italian Chapter Conference EG-IT 2010", 18/11/2010 - 19/11/2010, Génova, Italia.

Descripción

Título: Composition of texture atlases for 3D mesh multi-texturing
Autor/es:
  • Pages Scasso, Rafael
  • Arnaldo Duart, Sergio
  • Morán Burgos, Francisco
  • Berjón Díez, Daniel
Tipo de Documento: Ponencia en Congreso o Jornada (Artículo)
Título del Evento: Eurographics Italian Chapter Conference EG-IT 2010
Fechas del Evento: 18/11/2010 - 19/11/2010
Lugar del Evento: Génova, Italia
Título del Libro: Proceedings of the Eurographics Italian Chapter Conference EG-IT 2010
Fecha: 2010
Materias:
Escuela: E.T.S.I. Telecomunicación (UPM)
Departamento: Señales, Sistemas y Radiocomunicaciones
Licencias Creative Commons: Reconocimiento - Sin obra derivada - No comercial

Texto completo

[img]
Vista Previa
PDF (Document Portable Format) - Se necesita un visor de ficheros PDF, como GSview, Xpdf o Adobe Acrobat Reader
Descargar (1MB) | Vista Previa

Resumen

We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of a real 3D object, a high resolution texture synthesized from several pictures taken simultaneously by real cameras surrounding the object. We create a texture atlas by first unwrapping the 3D mesh to form a set of 2D patches with no distortion (i.e., the angles and relative sizes of the 3D triangles are preserved in the atlas), and then mixing the color information from the input images, through another three steps: step no. 2 packs the 2D patches so that the bounding canvas of the set is as small as possible; step no. 3 assigns at most one triangle to each canvas pixel; finally, in step no. 4, the color of each pixel is calculated as a smoothly varying weighted average of the corresponding pixels from several input photographs. Our method is especially good for the creation of realistic 3D models without the need of having graphic artists retouch the texture. Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [1.3.7]: Three-Dimensional Graphics and Realism—Color, shading, shadowing, and texture

Más información

ID de Registro: 9263
Identificador DC: http://oa.upm.es/9263/
Identificador OAI: oai:oa.upm.es:9263
Depositado por: Memoria Investigacion
Depositado el: 13 Oct 2011 12:11
Ultima Modificación: 20 Abr 2016 17:45
  • Open Access
  • Open Access
  • Sherpa-Romeo
    Compruebe si la revista anglosajona en la que ha publicado un artículo permite también su publicación en abierto.
  • Dulcinea
    Compruebe si la revista española en la que ha publicado un artículo permite también su publicación en abierto.
  • Recolecta
  • e-ciencia
  • Observatorio I+D+i UPM
  • OpenCourseWare UPM