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Preda, Marius and Villegas, Paulo and Morán Burgos, Francisco and Lafruit, Gauthier and Berretty, Robert-Paul (2008). A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. "Visual Computer", v. 24 (n. 10); pp. 881-888. ISSN 0178-2789. https://doi.org/10.1007/s00371-008-0284-2.
Title: | A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering |
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Author/s: |
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Item Type: | Article |
Título de Revista/Publicación: | Visual Computer |
Date: | October 2008 |
ISSN: | 0178-2789 |
Volume: | 24 |
Subjects: | |
Freetext Keywords: | 3D graphics compression and adaptation, on-line games |
Faculty: | E.T.S.I. Telecomunicación (UPM) |
Department: | Señales, Sistemas y Radiocomunicaciones |
Creative Commons Licenses: | Recognition - No derivative works - Non commercial |
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Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.
Item ID: | 2349 |
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DC Identifier: | https://oa.upm.es/2349/ |
OAI Identifier: | oai:oa.upm.es:2349 |
DOI: | 10.1007/s00371-008-0284-2 |
Official URL: | http://www.springer.com/computer/image+processing/journal/371 |
Deposited by: | Memoria Investigacion |
Deposited on: | 20 May 2010 11:21 |
Last Modified: | 20 Apr 2016 12:04 |