Citation
Font Fernández, José María and Manrique Gamo, Daniel and Mahlmann, Tobias and Togelius, Julian
(2013).
Towards the automatic generation of card games through Grammar-Guided Genetic Programming.
In: "8th International Conference on the Foundations of Digital Games", 14-17 May 2013, Chania, creta, Grecia. pp. 360-363.
Abstract
We demonstrate generating complete and playable card games using evolutionary algorithms. Card games are represented in a previously devised card game description language, a context-free grammar. The syntax of this language allows us to use grammar-guided genetic programming. Candidate card games are evaluated through a cascading evaluation function, a multi-step process where games with undesired properties are progressively weeded out. Three representa- tive examples of generated games are analysed. We observed that these games are reasonably balanced and have skill ele- ments, they are not yet entertaining for human players. The particular shortcomings of the examples are discussed in re- gard to the generative process to be able to generate quality games