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Sánchez Peralta, L.F. and Pagador Carrasco, J.B. and Skarmeas, N. and Tsolkas, G. and Fenyöházi, E. and Korb, W. and Sándor, J. and Wéber, G. and Oropesa García, Ignacio and Gómez Aguilera, Enrique J. and Negoita, G.A. and Tiu, C. and Sánchez Margallo, Francisco Miguel (2015). Serious game for psychomotor skills training in minimally invasive surgery: Kheiron Training System. In: "XXXIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica (CASEIB 2015)", 04/11/2015 - 06/11/2015, Madrid, Spain. ISBN 978-84-608-3354-3. pp. 439-442.
Title: | Serious game for psychomotor skills training in minimally invasive surgery: Kheiron Training System |
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Author/s: |
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Item Type: | Presentation at Congress or Conference (Article) |
Event Title: | XXXIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica (CASEIB 2015) |
Event Dates: | 04/11/2015 - 06/11/2015 |
Event Location: | Madrid, Spain |
Title of Book: | XXXIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica (CASEIB 2015) |
Date: | 2015 |
ISBN: | 978-84-608-3354-3 |
Subjects: | |
Faculty: | E.T.S.I. Telecomunicación (UPM) |
Department: | Tecnología Fotónica [hasta 2014] |
Creative Commons Licenses: | Recognition - No derivative works - Non commercial |
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Minimally Invasive Surgery (MIS) requires particular training of different psychomotor skills. To safely train these skills outside of the operating room, physical simulators, also called box trainers, are usually employed The application of ICT-based technologies, such as serious gaming and e-learning, to MIS training could provide final users (medical students and surgeons) with a novel tool to acquire basic psychomotor skills. This work presents the Kheiron Training System (KTS), a serious game specifically designed and developed for psychomotor skills training in MIS. The KTS serious game uses a box-trainer and actual surgical instruments as input devices. Movements are detected using an image-based tracking that calculates the 3D position of the instruments within the boxtrainer. This information streamed to the game controller. This together with the game engine controls the gameplay logic. In addition to the main game play, integration with a game server is also provided to allow for social elements. The KTS serious game is carried out in the desk of a young alchemist in his/her quest in finding the Philosopher?s Stone. The player is required to complete a set of mini-quests included in the Recipe Book, which serves as guideline along the game.
Item ID: | 41796 |
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DC Identifier: | https://oa.upm.es/41796/ |
OAI Identifier: | oai:oa.upm.es:41796 |
Deposited by: | Memoria Investigacion |
Deposited on: | 03 Sep 2016 12:29 |
Last Modified: | 03 Sep 2016 12:29 |