Demo: a new 360-degree immersive game controller

Li, Juan, Goossens, Bart, Slembrouck, Marteen, Deboeverie, Francis, Veelaert, Peter, Aghajan, Hamid, Philips, Wilfried and Casar Corredera, José Ramón ORCID: https://orcid.org/0000-0003-3851-9038 (2015). Demo: a new 360-degree immersive game controller. In: "9th International Conference on Distributed Smart Cameras (ICDSC '15)", 08/09/2015 - 11/09/2015, Seville, Spain. pp. 201-202. https://doi.org/10.1145/2789116.2802652.

Description

Title: Demo: a new 360-degree immersive game controller
Author/s:
  • Li, Juan
  • Goossens, Bart
  • Slembrouck, Marteen
  • Deboeverie, Francis
  • Veelaert, Peter
  • Aghajan, Hamid
  • Philips, Wilfried
  • Casar Corredera, José Ramón https://orcid.org/0000-0003-3851-9038
Item Type: Presentation at Congress or Conference (Article)
Event Title: 9th International Conference on Distributed Smart Cameras (ICDSC '15)
Event Dates: 08/09/2015 - 11/09/2015
Event Location: Seville, Spain
Title of Book: 9th International Conference on Distributed Smart Cameras (ICDSC '15)
Date: 2015
Subjects:
Freetext Keywords: Pose tracking; game controller; sensor fusion; immersive experience
Faculty: E.T.S.I. Telecomunicación (UPM)
Department: Señales, Sistemas y Radiocomunicaciones
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.

More information

Item ID: 42390
DC Identifier: https://oa.upm.es/42390/
OAI Identifier: oai:oa.upm.es:42390
DOI: 10.1145/2789116.2802652
Deposited by: Memoria Investigacion
Deposited on: 04 Sep 2016 08:27
Last Modified: 21 Mar 2023 17:12
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