Evaluation of Presence in Virtual Environments: Haptic Vest and User's Haptic Skills

García-Valle, Gonzalo and Ferre Pérez, Manuel and Breñosa Martínez, José Manuel and Vargas Frutos, David (2017). Evaluation of Presence in Virtual Environments: Haptic Vest and User's Haptic Skills. "IEEE Access", v. 6 ; pp. 7224-7233. ISSN 2169-3536. https://doi.org/10.1109/ACCESS.2017.2782254.

Description

Title: Evaluation of Presence in Virtual Environments: Haptic Vest and User's Haptic Skills
Author/s:
  • García-Valle, Gonzalo
  • Ferre Pérez, Manuel
  • Breñosa Martínez, José Manuel
  • Vargas Frutos, David
Item Type: Article
Título de Revista/Publicación: IEEE Access
Date: 11 December 2017
ISSN: 2169-3536
Volume: 6
Subjects:
Faculty: E.T.S.I. Industriales (UPM)
Department: Automática, Ingeniería Eléctrica y Electrónica e Informática Industrial
Creative Commons Licenses: Recognition

Full text

[thumbnail of Virtual_Environments_Haptic_Vest_Haptic Skills.pdf]
Preview
PDF - Requires a PDF viewer, such as GSview, Xpdf or Adobe Acrobat Reader
Download (1MB) | Preview

Abstract

This paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic vest. Some experiments are performed using a game application of a train station after an explosion. The participants of this experiment have to move inside the environment, while receiving several stimuli to check if any improvement in presence or realism in that environment is reflected on the vest. This is done by comparing the experimental results with those similar scenarios, obtained without haptic feedback. These experiments are carried out by three groups of participants who are classified on the basis of their experience in haptics and virtual reality devices. Some differences among the groups have been found, which can be related to the levels of realism and synchronization of all the elements in the multimodal environment that fulfill the expectations and maximum satisfaction level. According to the participants in the experiment, two different levels of requirements are to be defined by the system to comply with the expectations of professional and conventional users.

Funding Projects

Type
Code
Acronym
Leader
Title
Horizon 2020
653590
AUGGMED
BMT GROUP LIMITED
Automated Serious Game Scenario Generator for Mixed Reality Training

More information

Item ID: 49741
DC Identifier: https://oa.upm.es/49741/
OAI Identifier: oai:oa.upm.es:49741
DOI: 10.1109/ACCESS.2017.2782254
Official URL: http://ieeexplore.ieee.org/document/8186157/
Deposited by: Gonzalo Garcia Valle
Deposited on: 14 Mar 2018 08:17
Last Modified: 14 Mar 2018 08:18
  • Logo InvestigaM (UPM)
  • Logo GEOUP4
  • Logo Open Access
  • Open Access
  • Logo Sherpa/Romeo
    Check whether the anglo-saxon journal in which you have published an article allows you to also publish it under open access.
  • Logo Dulcinea
    Check whether the spanish journal in which you have published an article allows you to also publish it under open access.
  • Logo de Recolecta
  • Logo del Observatorio I+D+i UPM
  • Logo de OpenCourseWare UPM