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Brunete González, Alberto and Cedazo León, Raquel (2018). A dynamic-booster and attendance-tracking app for classroom teaching. In: "11th annual International Conference of Education, Research and Innovation (ICERI 2018)", 12/11/2018 -14/11/2018, Sevilla, España. ISBN 978-84-09-05948-5. pp. 1827-1833. https://doi.org/10.21125/iceri.2018.1404.
Title: | A dynamic-booster and attendance-tracking app for classroom teaching |
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Author/s: |
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Item Type: | Presentation at Congress or Conference (Article) |
Event Title: | 11th annual International Conference of Education, Research and Innovation (ICERI 2018) |
Event Dates: | 12/11/2018 -14/11/2018 |
Event Location: | Sevilla, España |
Title of Book: | ICERI 2018 Proceedings |
Date: | 2018 |
ISBN: | 978-84-09-05948-5 |
Subjects: | |
Freetext Keywords: | Attendance-tracking; Dynamic teaching; Interactive classroom |
Faculty: | E.T.S.I. Diseño Industrial (UPM) |
Department: | Ingeniería Eléctrica, Electrónica Automática y Física Aplicada |
Creative Commons Licenses: | Recognition - No derivative works - Non commercial |
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This paper presents an app whose main aim is to improve the user experience in face-to-face classes, both for lecturers and students. This app allows the lecturer to have more control over the class, registering and visualizing the student attendance and performance, and allows the students to participate more actively during the sessions through live questions. After installing a QR code on the classroom tables, the student is able to check-in with the app when arriving to class. A map of the class is created automatically for the lecturer with names, photos and the location of each student. The lecturer uses this map (running in a tablet or computer) to know the names of the students, to pose questions, to see their statistics and attendance, and to interact on a more personal level (especially relevant for large classes over 100 students). The app allows the lecturer to propose questions, tests and exercises that the students respond individually and confidentially through the same app. This allows the lecturer to have feedback in real time of the degree of attention and understanding of the students. Student answers could be used to make rankings, and therefore award prizes according to each student performance (gamification techniques).
Item ID: | 55194 |
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DC Identifier: | https://oa.upm.es/55194/ |
OAI Identifier: | oai:oa.upm.es:55194 |
DOI: | 10.21125/iceri.2018.1404 |
Official URL: | https://library.iated.org/publications/ICERI2018 |
Deposited by: | Memoria Investigacion |
Deposited on: | 23 May 2019 11:07 |
Last Modified: | 23 May 2019 11:09 |