La gamificación como método de aprendizaje

Pérez Soler, Enrique (2019). La gamificación como método de aprendizaje. Proyecto Fin de Carrera / Trabajo Fin de Grado, E.T.S. de Ingenieros Informáticos (UPM), Madrid, España.


Title: La gamificación como método de aprendizaje
  • Pérez Soler, Enrique
  • Moral Martos, Cristian
Item Type: Final Project
Degree: Grado en Ingeniería Informática
Date: July 2019
Faculty: E.T.S. de Ingenieros Informáticos (UPM)
Department: Lenguajes y Sistemas Informáticos e Ingeniería del Software
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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In this project we intend to apply this specific concept use to design a learning platform consisting of a basic narrative-driven game where the main character, the user/player, is an alien princess sent to Earth by her father to learn about altruism exercising her problem solving skills using logic, intuition and a little math to prepare her so when the time comes for her to be queen she’d be ready to be a good one. The most common targeted age-range this sort of learning methods is oriented to are those in the ages of prime learning that is between primary school and high school, both included. Nevertheless, the intended focus on visual representation of the problems provide a trial-error learning process that allows the targeted range of age to be widened. But primarily, this platform will try to teach the students the values of solidarity and using the knowledge they have and will learn through the system in the resolution of problems with the hope that some might even be applicable to real life situations.

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Item ID: 56305
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OAI Identifier:
Deposited by: Biblioteca Facultad de Informatica
Deposited on: 05 Sep 2019 08:30
Last Modified: 05 Sep 2019 08:30
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