Citation
Preda, Marius and Arsov, Ivica and Morán Burgos, Francisco
(2010).
COLLADA + MPEG-4 or X3D + MPEG-4.
"Vehicular Technology Magazine, IEEE", v. 5
(n. 1);
pp. 39-47.
ISSN 1556-6072.
https://doi.org/10.1109/MVT.2009.935544.
Abstract
The paper is an overview of 3D graphics assets and applications standards.The authors analyzed the three main open standards dealing with three-dimensional (3-D) graphics content and applications, X3D, COLLADA, and MPEG4, to clarify the role of each with respect to the following criteria: ability to describe only the graphics assets in a synthetic 3-D scene or also its behavior as an application, compression capacities, and appropriateness for authoring, transmission, and publishing. COLLADA could become the interchange format for authoring tools; MPEG4 on top of it (as specified in MPEG-4 Part 25), the publishing format for graphics assets; and X3D, the standard for interactive applications, enriched by MPEG-4 compression in the case of online ones. The authors also mentioned that in order to build a mobile application, a developer has to consider different hardware configurations and performances, different operating systems, different screen sizes, and input controls.