Modular Technology in the Modelling of Large Virtual Environments in Driving Simulators

Tovar Pérez, Carlota and Jimena de Dios, Ginés and Cabanellas Becerra, Jose Maria and Zoido Benitez, Carlos (2010). Modular Technology in the Modelling of Large Virtual Environments in Driving Simulators. In: "12th International Conference on Computer Modelling and Simulation, UKSim", 24/03/2010 - 26/03/2010, Cambridge, UK. ISBN 978-1-4244-6614-6.

Description

Title: Modular Technology in the Modelling of Large Virtual Environments in Driving Simulators
Author/s:
  • Tovar Pérez, Carlota
  • Jimena de Dios, Ginés
  • Cabanellas Becerra, Jose Maria
  • Zoido Benitez, Carlos
Item Type: Presentation at Congress or Conference (Article)
Event Title: 12th International Conference on Computer Modelling and Simulation, UKSim
Event Dates: 24/03/2010 - 26/03/2010
Event Location: Cambridge, UK
Title of Book: Proceedings of 12th International Conference on Computer Modelling and Simulation, UKSim
Date: June 2010
ISBN: 978-1-4244-6614-6
Subjects:
Faculty: E.T.S.I. Industriales (UPM)
Department: Ingeniería Mecánica y de Fabricación [hasta 2014]
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

This paper presents the latest research and developments in Modular Technology. That is, the optimized repetition of the same geometry or module, for the generation of large virtual environments for the simulators that are designed by CITEF. The current trend is on redirecting the maximum possible share of graphical calculation to the GPU to lighten the load of the CPU as far as possible, as this is slower and less suitable for graphic calculation. Modular Technology, which has been successfully used for some time in driving training simulators, is particularly suitable for the implementation of operations in the GPU through programming shaders. In this way a substantial reduction in the number of geographical entities in the environment can be attained and an increase in the diversity and flexibility of the environment. This is achieved by discretizing the environment into a series of instantiated modules and using shaders in an appropriate manner based only on a few parameters. There are many advantages to be had from this form of generation: savings in scene size, loading times and resource requirements, greater flexibility and clarity of the scene graph and a more substantial upgrade capacity of the environment.

More information

Item ID: 9137
DC Identifier: https://oa.upm.es/9137/
OAI Identifier: oai:oa.upm.es:9137
Official URL: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumb...
Deposited by: Memoria Investigacion
Deposited on: 11 Nov 2011 12:26
Last Modified: 20 Apr 2016 17:40
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