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Royer del Barrio, Pablo and Ituero Herrero, Pablo and López Vallejo, Marisa and López Barrio, Carlos Alberto (2010). On the Hardware Implementation of Triangle Traversal Algorithms for Graphics Processing. In: "25th Conference on Design of Circuits and Integrated Systems", 17/11/2010 - 19/11/2010, Lanzarote, Canarias, España.
Title: | On the Hardware Implementation of Triangle Traversal Algorithms for Graphics Processing |
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Author/s: |
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Item Type: | Presentation at Congress or Conference (Article) |
Event Title: | 25th Conference on Design of Circuits and Integrated Systems |
Event Dates: | 17/11/2010 - 19/11/2010 |
Event Location: | Lanzarote, Canarias, España |
Title of Book: | Proceedings of the 25th Conference on Design of Circuits and Integrated Systems |
Date: | 2010 |
Subjects: | |
Faculty: | E.T.S.I. Telecomunicación (UPM) |
Department: | Ingeniería Electrónica |
Creative Commons Licenses: | Recognition - No derivative works - Non commercial |
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Current GPU architectures provide impressive processing rates in graphical applications because of their specialized graphics pipeline. However, little attention has been paid to the analysis and study of different hardware architectures to implement specific pipeline stages. In this work we have identified one of the key stages in the graphics pipeline, the triangle traversal procedure, and we have implemented three different algorithms in hardware: bounding-box, zig-zag and Hilbert curve-based. The experimental results show that important area-performance trade-offs can be met when implementing key image processing algorithms in hardware
Item ID: | 9184 |
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DC Identifier: | https://oa.upm.es/9184/ |
OAI Identifier: | oai:oa.upm.es:9184 |
Official URL: | http://www.iuma.ulpgc.es/dcis2010/ |
Deposited by: | Memoria Investigacion |
Deposited on: | 20 Oct 2011 07:48 |
Last Modified: | 20 Apr 2016 17:42 |