@inproceedings{upm13333, title = {Area-delay Trade-offs of Texture Decompressors for a Graphics Processing Unit}, publisher = {SPIE}, volume = {8067}, booktitle = {Proceedings of Microtechnologies For The New Millennium 2011 (SPIE 2011)}, pages = {1--8}, year = {2011}, author = {Novoa Su{\~n}er, Emilio and Ituero Herrero, Pablo and L{\'o}pez Vallejo, Marisa}, url = {https://oa.upm.es/13333/}, abstract = {Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of di?erent texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a recon?gurable hardware platform and a 90nm standard cell library. Area-delay trade-o?s have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources.} }