%0 Conference Paper %A Novoa Suñer, Emilio %A Ituero Herrero, Pablo %A López Vallejo, Marisa %B Microtechnologies For The New Millennium 2011 (SPIE 2011) %C Praga, República Checa %D 2011 %F upm:13333 %I SPIE %P 1-8 %T Area-delay Trade-offs of Texture Decompressors for a Graphics Processing Unit %U https://oa.upm.es/13333/ %V 8067 %X Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources.