TY - CONF AV - public Y1 - 2011/// A1 - Novoa Suñer, Emilio A1 - Ituero Herrero, Pablo A1 - López Vallejo, Marisa M2 - Praga, República Checa PB - SPIE N2 - Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of di?erent texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a recon?gurable hardware platform and a 90nm standard cell library. Area-delay trade-o?s have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources. TI - Area-delay Trade-offs of Texture Decompressors for a Graphics Processing Unit ID - upm13333 VL - 8067 T2 - Microtechnologies For The New Millennium 2011 (SPIE 2011) UR - https://oa.upm.es/13333/ SP - 1 EP - 8 ER -