eprintid: 13333 rev_number: 21 eprint_status: archive userid: 1903 dir: disk0/00/01/33/33 datestamp: 2012-11-28 08:24:37 lastmod: 2016-04-21 12:38:47 status_changed: 2012-11-28 08:24:37 type: conference_item metadata_visibility: show item_issues_count: 0 creators_name: Novoa Suñer, Emilio creators_name: Ituero Herrero, Pablo creators_name: López Vallejo, Marisa title: Area-delay Trade-offs of Texture Decompressors for a Graphics Processing Unit ispublished: pub subjects: telecomunicaciones subjects: electronica abstract: Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources. date: 2011 date_type: published publisher: SPIE full_text_status: public pres_type: paper volume: 8067 pagerange: 1-8 event_title: Microtechnologies For The New Millennium 2011 (SPIE 2011) event_location: Praga, República Checa event_dates: 18/04/2011 - 20/04/2011 event_type: conference institution: Telecomunicacion department: Ingenieria_Electronica refereed: TRUE book_title: Proceedings of Microtechnologies For The New Millennium 2011 (SPIE 2011) rights: by-nc-nd citation: Novoa Suñer, Emilio and Ituero Herrero, Pablo and López Vallejo, Marisa (2011). Area-delay Trade-offs of Texture Decompressors for a Graphics Processing Unit. In: "Microtechnologies For The New Millennium 2011 (SPIE 2011)", 18/04/2011 - 20/04/2011, Praga, República Checa. pp. 1-8. document_url: https://oa.upm.es/13333/2/INVE_MEM_2011_111879.pdf