eprintid: 36133 rev_number: 15 eprint_status: archive userid: 1903 dir: disk0/00/03/61/33 datestamp: 2015-07-06 18:33:40 lastmod: 2023-03-26 09:39:52 status_changed: 2023-03-26 09:39:52 type: article metadata_visibility: show creators_name: Prato, Giuditta de creators_name: Feijoo González, Claudio Antonio creators_name: Simon, Jean Paul creators_id: cfeijoo@cedint.upm.es title: Innovations in the video game industry: changing global markets ispublished: pub subjects: telecomunicaciones keywords: Games, game industry, video games, mobile games, apps, Asia, China, freemium, free-to-play, mobile, multiscreen, cross-media, smartphones, tablets, virtual goods abstract: The paper examines the video game industry in the perspective of being the paradigm of innovation in digital media and content. In particular, it analyses the response to two main factors that have impacted this industry over the last decade. First, it tracks the evolution of its global market and its emerging geography with the rise of Asia. Second, within this global landscape the paper explores how the changes derived from mobile and on-line gaming enabled major transformations of this industry. From here, some conclusions on the lessons from the evolution of this sector for the whole media and content industries are presented. date: 2014 date_type: published publisher: IDATE full_text_status: public publication: Communications & Strategies number: 94 pagerange: 17-38 institution: Telecomunicacion department: Senales refereed: TRUE issn: 1157-8637 rights: by-nc-nd citation: Prato, Giuditta de and Feijoo González, Claudio Antonio and Simon, Jean Paul (2014). Innovations in the video game industry: changing global markets. "Communications & Strategies" (n. 94); pp. 17-38. ISSN 1157-8637. document_url: https://oa.upm.es/36133/1/INVE_MEM_2014_197710.pdf