TY - CONF
ID - upm5789
PB - ACM Press
Y1 - 2009///
CY - New York, EEUU
AV - public
N2 - This paper presents a technique for modeling and animating ?berlike objects such as sea anemones tentacles in real-time. Each ?ber is described by a generalized cylinder de?ned around an articulated skeleton. The dynamics of each individual ?ber is controlled by a physically based simulation that updates the position of the skeleton?s frames over time. We take into account the forces generated by the surrounding ?uid as well as a stiffness function describing the bending behavior of the ?ber. High level control of the animation is achieved through the use of four types of singularities to describe the three-dimensional continuous velocity ?eld representing the ?uid. We thus animate hundreds of ?bers by key-framing only a small number of singularities. We apply this algorithm on a seascape composed of many sea anemones. We also show that our algorithm is more general and can be applied to other types of objects composed of ?bers such as seagrasses
UR - http://www.gmrv.es/Publications/2009/AL09/
TI - Physically Based Animation of sea Anemones in Real-Time
A1 - Aliaga Maraver, Jose Juan
A1 - Larboulette, Caroline
M2 - Budmerica, Republica Eslovaca
T2 - 25th Spring Conference on Computer Graphics
ER -