Archivo Digital UPM: No conditions. Results ordered -Date Deposited. 2022-11-28T22:11:32ZEPrintshttps://oa.upm.es/style/images/logo-archivo-digital.pnghttps://oa.upm.es/2015-03-06T12:26:34Z2015-03-06T12:26:34Zhttps://oa.upm.es/id/eprint/33300This item is in the repository with the URL: https://oa.upm.es/id/eprint/333002015-03-06T12:26:34ZDesign and implementation of a mathematical videogameThis paper presents videogames as a very useful tool in high studies with respect to mathematical matters. It describes the implementation of a videogame developed by its authors which makes it possible for students to reinforce mathematical concepts in a motivating environment. With this work we intend to contribute to the process of engaging a bigger number of university teaching professionals and researchers in the use of serious games and the study of their theoretical frameworks, design, development and application of scientific education.
With this idea the authors of the present paper have created and developed the videogame “The Math Castle” which consists in a series of tests through which various aspects of Mathematics are dealt with, especially in the areas of Discrete Mathematics, which due to its nature can be particularly well adapted to this kind of activity, Analysis or Geometry. In this paper there lies a complete description of the game developed and the results obtained with it.M. Dolores López GonzálezJavier Rodrigo HitosTania EscuderoÁlvaro Gutiérrez2013-12-05T13:36:42Z2015-01-01T23:56:14Zhttps://oa.upm.es/id/eprint/21000This item is in the repository with the URL: https://oa.upm.es/id/eprint/210002013-12-05T13:36:42ZOnline games for the teaching of mathematicsIn this article we present a didactic experience developed by the GIE (Group of Educational
Innovation) “Pensamiento Matemático” of the Polytechnics University of Madrid (UPM), in order to
bring secondary students and university students closer to Mathematics. It deals with the development
of a virtual board game called Mate-trivial.
The mechanics of the game is to win points by going around the board which consists of four types of
squares identified by colours: “Statistics and Probability”, “Calculus and Analysis”, “Algebra and
Geometry” and “Arithmetic and Number Theory ”.
When landing on a square, a question of its category is set out: a correct answer wins 200 points, if
wrong it loses 100 points, and not answering causes no effect on the points, but all the same, two
minutes out of the 20 minutes that each game lasts are lost.
For the game to be over it is necessary, before those 20 minutes run out, to reach the central square
and succeed in the final task: four chained questions, one of each type, which must be all answered
correctly.
It is possible to choose between two levels to play: Level 1, for pre-university students and Level 2 for
university students.
A prototype of the game is available at the website “Aula de Pensamiento Matemático” developed by
the GIE: http://innovacioneducativa.upm.es/pensamientomatematico/. This activity lies within a set of didactic actions which the GIE is developing in the framework of the project “Collaborative Strategies between University and Secondary School Education for the teaching
and learning of Mathematics: An Application to solve problems while playing”, a transversal project financed by the UPM.M. Dolores López GonzálezJavier Rodrigo HitosTania EscuderoÁlvaro Gutiérrez