A virtual reality perceptual study of multi-Technique redirected walking method

Mayor Márquez, Jesús ORCID: https://orcid.org/0000-0002-0682-070X, Raya González, Laura Gemma ORCID: https://orcid.org/0000-0002-1331-790X, Bayona Beriso, Sofía ORCID: https://orcid.org/0000-0002-6167-5963 and Sánchez Campos, Alberto ORCID: https://orcid.org/0000-0002-5382-6805 (2024). A virtual reality perceptual study of multi-Technique redirected walking method. "IEEE Transactions on Emerging Topics in Computing" ; pp. 1-10. ISSN 21686750. https://doi.org/10.1109/TETC.2024.3471249.

Descripción

Título: A virtual reality perceptual study of multi-Technique redirected walking method
Autor/es:
Tipo de Documento: Artículo
Título de Revista/Publicación: IEEE Transactions on Emerging Topics in Computing
Fecha: 1 Enero 2024
ISSN: 21686750
Materias:
ODS:
Palabras Clave Informales: Cybersickness, Legged Locomotion, Virtual Environments, Prediction Algorithms, Transforms, Space Vehicles, Video Games, Tracking, Hardware, Gain Measurement, Virtual Environment Locomotion, Presence, Cybersickness, Player Satisfacion, And User Tracking
Escuela: E.T.S.I. de Sistemas Informáticos (UPM)
Departamento: Sistemas Informáticos
Licencias Creative Commons: Reconocimiento

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Resumen

Within virtual reality experiences, locomotion methods manage the user's movement within the virtual environment. The use of natural locomotion, common in virtual reality, can be limited in video games with large scenarios. Thus, video games with gamepad or teleport-based locomotion methods are gaining importance. Redirected walking methods focus on maximizing the exploitation of the real workspace. As the user moves in the real environment, subtle modifications are applied to that movement within the virtual environment. Although the results of the Multi-Technique Redirected Walking (MTRW) method that combines the application of four gain algorithms are promising, a perceptual evaluation with users is needed to determine its suitability. This paper presents the perceptual evaluation of the presence and cybersickness factors for the MTRW method, comparing it with a Fully Natural Walking (FNW) method. The presence factor was measured with the Igroup Presence Questionnaire (IPQ), and no significant differences in the overall presence score were detected between the FNW and the MTRW methods. The cybersickness factor was measured using the Simulator Sickness Questionnaire (SSQ) and, this time, significant differences in cybersickness between the two locomotion methods were obtained. The potential increase in cybersickness should be weighed against the benefit of maximizing workspace utilization. © 2013 IEEE.

Proyectos asociados

Tipo
Código
Acrónimo
Responsable
Título
Gobierno de España
PID2021- 122392OB-I00
Sin especificar
Jorge Félix López Moreno
Virtualización y visualización de avatares personalizados por medio de aprendizaje automático.

Más información

ID de Registro: 87849
Identificador DC: https://oa.upm.es/87849/
Identificador OAI: oai:oa.upm.es:87849
URL Portal Científico: https://portalcientifico.upm.es/es/ipublic/item/10304634
Identificador DOI: 10.1109/TETC.2024.3471249
URL Oficial: https://doi.ieeecomputersociety.org/10.1109/TETC.2...
Depositado por: iMarina Portal Científico
Depositado el: 20 Feb 2025 12:51
Ultima Modificación: 20 Feb 2025 12:51