Commonalities between networking in multiplayer computer games and negotiation processes in a future multi-layered Air Traffic Management (ATM) system

Garcia Gonzalez, Eduardo Jose (2012). Commonalities between networking in multiplayer computer games and negotiation processes in a future multi-layered Air Traffic Management (ATM) system. In: "Fun and Games 2012", 4-6/09/2012, Toulouse, Francia. ISBN 978-1-4503-1570-8.

Description

Title: Commonalities between networking in multiplayer computer games and negotiation processes in a future multi-layered Air Traffic Management (ATM) system
Author/s:
  • Garcia Gonzalez, Eduardo Jose
Item Type: Presentation at Congress or Conference (Article)
Event Title: Fun and Games 2012
Event Dates: 4-6/09/2012
Event Location: Toulouse, Francia
Title of Book: Fun and Games 2012
Date: 4 September 2012
ISBN: 978-1-4503-1570-8
Subjects:
Freetext Keywords: Networking; negotiation; multiplayer; air traffic management; collaborative decision making
Faculty: E.T.S.I. Aeronáuticos (UPM)
Department: Infraestructura, Sistemas Aeroespaciales y Aeropuertos [hasta 2014]
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

First, this paper describes a future layered Air Traffic Management (ATM) system centred in the execution phase of flights. The layered ATM model is based on the work currently performed by SESAR [1] and takes into account the availability of accurate and updated flight information ?seen by all? across the European airspace. This shared information of each flight will be referred as Reference Business Trajectory (RBT). In the layered ATM system, exchanges of information will involve several actors (human or automatic), which will have varying time horizons, areas of responsibility and tasks. Second, the paper will identify the need to define the negotiation processes required to agree revisions to the RBT in the layered ATM system. Third, the final objective of the paper is to bring to the attention of researchers and engineers the communalities between multi-player games and Collaborative Decision Making processes (CDM) in a layered ATM system

More information

Item ID: 20530
DC Identifier: http://oa.upm.es/20530/
OAI Identifier: oai:oa.upm.es:20530
Official URL: http://www.irit.fr/recherches/ICS/events/conferences/fng2012/programme/workshop/safety-critical-systems-and-video-games-contradictions-and-commonalities/
Deposited by: Memoria Investigacion
Deposited on: 29 Apr 2014 18:36
Last Modified: 21 Apr 2016 23:22
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