A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering

Preda, Marius and Villegas, Paulo and Morán Burgos, Francisco and Lafruit, Gauthier and Berretty, Robert-Paul (2008). A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. "Visual Computer", v. 24 (n. 10); pp. 881-888. ISSN 0178-2789. https://doi.org/10.1007/s00371-008-0284-2.

Description

Title: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering
Author/s:
  • Preda, Marius
  • Villegas, Paulo
  • Morán Burgos, Francisco
  • Lafruit, Gauthier
  • Berretty, Robert-Paul
Item Type: Article
Título de Revista/Publicación: Visual Computer
Date: October 2008
ISSN: 0178-2789
Volume: 24
Subjects:
Freetext Keywords: 3D graphics compression and adaptation, on-line games
Faculty: E.T.S.I. Telecomunicación (UPM)
Department: Señales, Sistemas y Radiocomunicaciones
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.

More information

Item ID: 2349
DC Identifier: http://oa.upm.es/2349/
OAI Identifier: oai:oa.upm.es:2349
DOI: 10.1007/s00371-008-0284-2
Official URL: http://www.springer.com/computer/image+processing/journal/371
Deposited by: Memoria Investigacion
Deposited on: 20 May 2010 11:21
Last Modified: 20 Apr 2016 12:04
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