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ORCID: https://orcid.org/0000-0003-3837-692X, Lafruit, Gauthier and Berretty, Robert-Paul
(2008).
A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering.
"Visual Computer", v. 24
(n. 10);
pp. 881-888.
ISSN 0178-2789.
https://doi.org/10.1007/s00371-008-0284-2.
| Título: | A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering |
|---|---|
| Autor/es: |
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| Tipo de Documento: | Artículo |
| Título de Revista/Publicación: | Visual Computer |
| Fecha: | Octubre 2008 |
| ISSN: | 0178-2789 |
| Volumen: | 24 |
| Número: | 10 |
| Materias: | |
| ODS: | |
| Palabras Clave Informales: | 3D graphics compression and adaptation, on-line games |
| Escuela: | E.T.S.I. Telecomunicación (UPM) |
| Departamento: | Señales, Sistemas y Radiocomunicaciones |
| Licencias Creative Commons: | Reconocimiento - Sin obra derivada - No comercial |
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Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.
| ID de Registro: | 2349 |
|---|---|
| Identificador DC: | https://oa.upm.es/2349/ |
| Identificador OAI: | oai:oa.upm.es:2349 |
| URL Portal Científico: | https://portalcientifico.upm.es/es/ipublic/item/5483289 |
| Identificador DOI: | 10.1007/s00371-008-0284-2 |
| URL Oficial: | http://www.springer.com/computer/image+processing/... |
| Depositado por: | Memoria Investigacion |
| Depositado el: | 20 May 2010 11:21 |
| Ultima Modificación: | 12 Nov 2025 00:00 |
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