A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering

Preda, Marius, Villegas, Paulo, Morán Burgos, Francisco ORCID: https://orcid.org/0000-0003-3837-692X, Lafruit, Gauthier and Berretty, Robert-Paul (2008). A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. "Visual Computer", v. 24 (n. 10); pp. 881-888. ISSN 0178-2789. https://doi.org/10.1007/s00371-008-0284-2.

Descripción

Título: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering
Autor/es:
Tipo de Documento: Artículo
Título de Revista/Publicación: Visual Computer
Fecha: Octubre 2008
ISSN: 0178-2789
Volumen: 24
Número: 10
Materias:
ODS:
Palabras Clave Informales: 3D graphics compression and adaptation, on-line games
Escuela: E.T.S.I. Telecomunicación (UPM)
Departamento: Señales, Sistemas y Radiocomunicaciones
Licencias Creative Commons: Reconocimiento - Sin obra derivada - No comercial

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Resumen

Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.

Más información

ID de Registro: 2349
Identificador DC: https://oa.upm.es/2349/
Identificador OAI: oai:oa.upm.es:2349
URL Portal Científico: https://portalcientifico.upm.es/es/ipublic/item/5483289
Identificador DOI: 10.1007/s00371-008-0284-2
URL Oficial: http://www.springer.com/computer/image+processing/...
Depositado por: Memoria Investigacion
Depositado el: 20 May 2010 11:21
Ultima Modificación: 12 Nov 2025 00:00