Hybridization Processes: The case of the urban game: Hybrid Hunt: Petrified

Mantzou, Polyxeni and Giannopoulou, Efpraxia and Mandoulidou, Elisavet and Grafanakis, Manos (2014). Hybridization Processes: The case of the urban game: Hybrid Hunt: Petrified. In: "EURAU 2014 conference - European Symposium on Research in Architecture and Urban Design: Composite cities", 12-14 November 2014, Technical University, Istanbul. ISBN 978-975-561-452-6.

Description

Title: Hybridization Processes: The case of the urban game: Hybrid Hunt: Petrified
Author/s:
  • Mantzou, Polyxeni
  • Giannopoulou, Efpraxia
  • Mandoulidou, Elisavet
  • Grafanakis, Manos
Item Type: Presentation at Congress or Conference (Article)
Event Title: EURAU 2014 conference - European Symposium on Research in Architecture and Urban Design: Composite cities
Event Dates: 12-14 November 2014
Event Location: Technical University, Istanbul
Title of Book: EURAU2014 Istanbul. Composite cities: Proceedings
Date: 2014
ISBN: 978-975-561-452-6
Subjects:
Faculty: E.T.S. Arquitectura (UPM)
Department: Ideación Gráfica Arquitectónica
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

The proposal highlights certain design strategies and a case study that can link the material urban space to digital emerging realms. The composite nature of urban spaces ?material/ digital- is understood as an opportunity to reconfigure public urban spaces without high-cost, difficult to apply interventions and, furthermore, to reactivate them by inserting dynamic, interactive and playful conditions that engage people and re-establish their relations to the cities. The structuring of coexisting and interconnected material and digital aspects in public urban spaces is proposed through the implementation of hybridization processes. Hybrid spaces can fascinate and provoke the public and especially younger people to get involved and interact with physical aspects of urban public spaces as well as digital representations or interpretations of those. Digital game?s design in urban public spaces can be comprehended as a tool that allows architects to understand and to configure hybrids of material and digital conceptions and project all in one, as an inseparable totality. Digital technologies have for a long time now intervened in our perception of traditional dipoles such as subject - environment. Architects, especially in the past, have been responsible for material mediations and tangible interfaces that permit subjects to relate to their physical environments in a controlled and regulated manner; but, nowadays, architects are compelled to embody in design, the transition that is happening in all aspects of everyday life, that is, from material to digital realities. In addition, the disjunctive relation of material and digital realms is ceding and architects are now faced with the challenge that supposes the merging of both in a single, all-inclusive reality. The case study is a design project for a game implemented simultaneously in a specific urban space and on the internet. This project developed as the spring semester course New Media in Architecture at the Department of Architecture, Democritus University of Thrace, Greece is situated at the city of Xanthi. Composite cities can use design strategies and technological tools to configure augmented and appealing urban spaces that articulate and connect different realms in a single engaging reality.

More information

Item ID: 38436
DC Identifier: http://oa.upm.es/38436/
OAI Identifier: oai:oa.upm.es:38436
Deposited by: Memoria Investigacion
Deposited on: 19 Nov 2015 08:29
Last Modified: 06 Jun 2016 08:29
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