Controlling virtual scenarios for minimally invasive surgery training using the EVA Tracking System

Oropesa García, Ignacio and Sánchez Margallo, Juan Antonio and Sánchez González, Patricia and Pagador Carrasco, J.B. and Tsolkas, G. and Skarmeas, N. and Sánchez Margallo, Francisco Miguel and Gómez Aguilera, Enrique J. (2015). Controlling virtual scenarios for minimally invasive surgery training using the EVA Tracking System. In: "XXXIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica (CASEIB 2015)", 04/11/2015 - 06/11/2015, Madrid, Spain. ISBN 978-84-608-3354-3. pp. 431-434.

Description

Title: Controlling virtual scenarios for minimally invasive surgery training using the EVA Tracking System
Author/s:
  • Oropesa García, Ignacio
  • Sánchez Margallo, Juan Antonio
  • Sánchez González, Patricia
  • Pagador Carrasco, J.B.
  • Tsolkas, G.
  • Skarmeas, N.
  • Sánchez Margallo, Francisco Miguel
  • Gómez Aguilera, Enrique J.
Item Type: Presentation at Congress or Conference (Article)
Event Title: XXXIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica (CASEIB 2015)
Event Dates: 04/11/2015 - 06/11/2015
Event Location: Madrid, Spain
Title of Book: XXXIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica (CASEIB 2015)
Date: 2015
ISBN: 978-84-608-3354-3
Subjects:
Faculty: E.T.S.I. Telecomunicación (UPM)
Department: Tecnología Fotónica y Bioingeniería
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

Software-based solutions such as virtual reality simulators and serious games can be useful assets for training minimally invasive surgery technical skills. However, their high cost and lack of realism/fidelity can sometimes be a drawback for their incorporation in training facilities. In this sense, the hardware interface plays an important role as the physical connection between the learner and the virtual world. This article presents the first efforts in integrating the EVA Tracking System, based on computer vision, to control a virtual serious game with real laparoscopic instruments. Integration between the game engine and the tracking system is achieved using ZeroC Ice and Apache Thrift frameworks. Control of the game is viable in this manner, though there are several functional limitations (grasping, rotation), as well as a need to compromise between robustness and lag. Validation with real users will be the next step towards establishing the acceptance and viability of this new solution.

More information

Item ID: 41794
DC Identifier: http://oa.upm.es/41794/
OAI Identifier: oai:oa.upm.es:41794
Deposited by: Memoria Investigacion
Deposited on: 03 Sep 2016 12:04
Last Modified: 03 Sep 2016 12:04
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