Controlling virtual scenarios for minimally invasive surgery training using the EVA Tracking System

Oropesa García, Ignacio ORCID: https://orcid.org/0000-0003-4560-285X, Sánchez Margallo, Juan Antonio, Sánchez González, Patricia ORCID: https://orcid.org/0000-0001-9871-0884, Pagador Carrasco, J.B., Tsolkas, G., Skarmeas, N., Sánchez Margallo, Francisco Miguel and Gómez Aguilera, Enrique Javier ORCID: https://orcid.org/0000-0001-6998-1407 (2015). Controlling virtual scenarios for minimally invasive surgery training using the EVA Tracking System. En: "XXXIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica (CASEIB 2015)", 04/11/2015 - 06/11/2015, Madrid, Spain. ISBN 978-84-608-3354-3. pp. 431-434.

Descripción

Título: Controlling virtual scenarios for minimally invasive surgery training using the EVA Tracking System
Autor/es:
Tipo de Documento: Ponencia en Congreso o Jornada (Artículo)
Título del Evento: XXXIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica (CASEIB 2015)
Fechas del Evento: 04/11/2015 - 06/11/2015
Lugar del Evento: Madrid, Spain
Título del Libro: XXXIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica (CASEIB 2015)
Fecha: 2015
ISBN: 978-84-608-3354-3
Materias:
ODS:
Escuela: E.T.S.I. Telecomunicación (UPM)
Departamento: Tecnología Fotónica y Bioingeniería
Licencias Creative Commons: Reconocimiento - Sin obra derivada - No comercial

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Resumen

Software-based solutions such as virtual reality simulators and serious games can be useful assets for training minimally invasive surgery technical skills. However, their high cost and lack of realism/fidelity can sometimes be a drawback for their incorporation in training facilities. In this sense, the hardware interface plays an important role as the physical connection between the learner and the virtual world. This article presents the first efforts in integrating the EVA Tracking System, based on computer vision, to control a virtual serious game with real laparoscopic instruments. Integration between the game engine and the tracking system is achieved using ZeroC Ice and Apache Thrift frameworks. Control of the game is viable in this manner, though there are several functional limitations (grasping, rotation), as well as a need to compromise between robustness and lag. Validation with real users will be the next step towards establishing the acceptance and viability of this new solution.

Más información

ID de Registro: 41794
Identificador DC: https://oa.upm.es/41794/
Identificador OAI: oai:oa.upm.es:41794
Depositado por: Memoria Investigacion
Depositado el: 03 Sep 2016 12:04
Ultima Modificación: 21 May 2024 14:23