Demo: a new 360-degree immersive game controller

Li, Juan, Goossens, Bart, Slembrouck, Marteen, Deboeverie, Francis, Veelaert, Peter, Aghajan, Hamid, Philips, Wilfried and Casar Corredera, José Ramón ORCID: https://orcid.org/0000-0003-3851-9038 (2015). Demo: a new 360-degree immersive game controller. En: "9th International Conference on Distributed Smart Cameras (ICDSC '15)", 08/09/2015 - 11/09/2015, Seville, Spain. pp. 201-202. https://doi.org/10.1145/2789116.2802652.

Descripción

Título: Demo: a new 360-degree immersive game controller
Autor/es:
  • Li, Juan
  • Goossens, Bart
  • Slembrouck, Marteen
  • Deboeverie, Francis
  • Veelaert, Peter
  • Aghajan, Hamid
  • Philips, Wilfried
  • Casar Corredera, José Ramón https://orcid.org/0000-0003-3851-9038
Tipo de Documento: Ponencia en Congreso o Jornada (Artículo)
Título del Evento: 9th International Conference on Distributed Smart Cameras (ICDSC '15)
Fechas del Evento: 08/09/2015 - 11/09/2015
Lugar del Evento: Seville, Spain
Título del Libro: 9th International Conference on Distributed Smart Cameras (ICDSC '15)
Fecha: 2015
Materias:
ODS:
Palabras Clave Informales: Pose tracking; game controller; sensor fusion; immersive experience
Escuela: E.T.S.I. Telecomunicación (UPM)
Departamento: Señales, Sistemas y Radiocomunicaciones
Licencias Creative Commons: Reconocimiento - Sin obra derivada - No comercial

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Resumen

In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.

Más información

ID de Registro: 42390
Identificador DC: https://oa.upm.es/42390/
Identificador OAI: oai:oa.upm.es:42390
Identificador DOI: 10.1145/2789116.2802652
Depositado por: Memoria Investigacion
Depositado el: 04 Sep 2016 08:27
Ultima Modificación: 21 Mar 2023 17:12