Demo: a new 360-degree immersive game controller

Li, Juan and Goossens, Bart and Slembrouck, Marteen and Deboeverie, Francis and Veelaert, Peter and Aghajan, Hamid and Philips, Wilfried and Casar Corredera, Jose Ramon (2015). Demo: a new 360-degree immersive game controller. In: "9th International Conference on Distributed Smart Cameras (ICDSC '15)", 08/09/2015 - 11/09/2015, Seville, Spain. pp. 201-202. https://doi.org/10.1145/2789116.2802652.

Description

Title: Demo: a new 360-degree immersive game controller
Author/s:
  • Li, Juan
  • Goossens, Bart
  • Slembrouck, Marteen
  • Deboeverie, Francis
  • Veelaert, Peter
  • Aghajan, Hamid
  • Philips, Wilfried
  • Casar Corredera, Jose Ramon
Item Type: Presentation at Congress or Conference (Article)
Event Title: 9th International Conference on Distributed Smart Cameras (ICDSC '15)
Event Dates: 08/09/2015 - 11/09/2015
Event Location: Seville, Spain
Title of Book: 9th International Conference on Distributed Smart Cameras (ICDSC '15)
Date: 2015
Subjects:
Freetext Keywords: Pose tracking; game controller; sensor fusion; immersive experience
Faculty: E.T.S.I. Telecomunicación (UPM)
Department: Señales, Sistemas y Radiocomunicaciones
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.

More information

Item ID: 42390
DC Identifier: http://oa.upm.es/42390/
OAI Identifier: oai:oa.upm.es:42390
DOI: 10.1145/2789116.2802652
Deposited by: Memoria Investigacion
Deposited on: 04 Sep 2016 08:27
Last Modified: 04 Sep 2016 08:27
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