Learning English is fun! Increasing motivation through video games

Osma Ruiz, Víctor José and Saenz Lechón, Nicolás and Gutiérrez Arriola, Juana María and Argüelles Álvarez, Irina and Fraile Muñoz, Rubén and Marcano Ganzo, Roberto (2015). Learning English is fun! Increasing motivation through video games. In: "8th International Conference of Education, Research and Innovation ICERI2015", 18-20 November, 2015, Sevilla. ISBN 978-84-608-2657-6. pp. 6307-6316.

Description

Title: Learning English is fun! Increasing motivation through video games
Author/s:
  • Osma Ruiz, Víctor José
  • Saenz Lechón, Nicolás
  • Gutiérrez Arriola, Juana María
  • Argüelles Álvarez, Irina
  • Fraile Muñoz, Rubén
  • Marcano Ganzo, Roberto
Item Type: Presentation at Congress or Conference (Article)
Event Title: 8th International Conference of Education, Research and Innovation ICERI2015
Event Dates: 18-20 November, 2015
Event Location: Sevilla
Title of Book: ICERI2015 Proceedings
Date: 2015
ISBN: 978-84-608-2657-6
Subjects:
Freetext Keywords: Gamification, serious games, english learning.
Faculty: E.T.S.I. y Sistemas de Telecomunicación (UPM)
Department: Teoría de la Señal y Comunicaciones
Creative Commons Licenses: Recognition - No derivative works - Non commercial

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Abstract

In this paper we present a study made with 16 university students with different levels of proficiency in English, who were divided into two groups: those with a basic level (B1 or lower) and those who had an advanced one (B2 or higher). These two groups had the opportunity to get to know and interact with a serious game developed in the ?Universidad Politécnica de Madrid? with the aim of helping in the teaching-learning process of English as a foreign language. Before and after the interaction, all students were interviewed on various aspects related to the English learning process. Although the results show some differences in the two groups, they mainly agree in that the use of the video game greatly increases their motivation to learn English, even though they also consider that they would be able to reach the same English level studying in a more traditional way. In addition, when the students were straightly asked about the usefulness of the video game to learn English, their answers in a graded scale of agreement, ranging from 1 to 5, had an average value of 3.76.

More information

Item ID: 44606
DC Identifier: http://oa.upm.es/44606/
OAI Identifier: oai:oa.upm.es:44606
Deposited by: Memoria Investigacion
Deposited on: 05 Apr 2017 11:44
Last Modified: 05 Apr 2017 11:44
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