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Modular Technology in the Modelling of Large Virtual Environments in Driving Simulators

Tovar Pérez, Carlota and Jimena de Dios, Ginés and Cabanellas Becerra, Jose Maria and Zoido Benitez, Carlos (2010) Modular Technology in the Modelling of Large Virtual Environments in Driving Simulators. In: 12th International Conference on Computer Modelling and Simulation, UKSim , 24/03/2010 - 26/03/2010, Cambridge, UK.

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Item Type:Presentation at Congress or Day (Article)
Authors/Creators:
Creators NameCreators email (if known)
Tovar Pérez, Carlota
Jimena de Dios, Ginés
Cabanellas Becerra, Jose Maria
Zoido Benitez, Carlos
Title:Modular Technology in the Modelling of Large Virtual Environments in Driving Simulators
Event Title:12th International Conference on Computer Modelling and Simulation, UKSim
Event Dates:24/03/2010 - 26/03/2010
Event Location:Cambridge, UK
Title of Book:Proceedings of 12th International Conference on Computer Modelling and Simulation, UKSim
Publisher:IEEE
Date:June 2010
ISBN:978-1-4244-6614-6
Department:Mechanical and Manufacturing Engineering
Faculty:E.T.S.I. Industrial (UPM)
Creative Commons licenses:Recognition - No derivative works - No commercial
Item ID:9137
Subjects:Mechanics
Computer Science

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Official URL: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5480460&tag=1

Abstract

This paper presents the latest research and developments in Modular Technology. That is, the optimized repetition of the same geometry or module, for the generation of large virtual environments for the simulators that are designed by CITEF. The current trend is on redirecting the maximum possible share of graphical calculation to the GPU to lighten the load of the CPU as far as possible, as this is slower and less suitable for graphic calculation. Modular Technology, which has been successfully used for some time in driving training simulators, is particularly suitable for the implementation of operations in the GPU through programming shaders. In this way a substantial reduction in the number of geographical entities in the environment can be attained and an increase in the diversity and flexibility of the environment. This is achieved by discretizing the environment into a series of instantiated modules and using shaders in an appropriate manner based only on a few parameters. There are many advantages to be had from this form of generation: savings in scene size, loading times and resource requirements, greater flexibility and clarity of the scene graph and a more substantial upgrade capacity of the environment.

Item Type:Presentation at Congress or Day (Article)
Subjects:Mechanics
Computer Science
Código ID:9137
Depositado Por:Memoria Investigacion
Depositado el:11 Nov 2011 13:26
Last Modified:11 Nov 2011 13:26

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