Modular Technology in the Modelling of Large Virtual Environments in Driving Simulators

Tovar Pérez, Carlota; Jimena de Dios, Ginés; Cabanellas Becerra, Jose Maria y Zoido Benitez, Carlos (2010). Modular Technology in the Modelling of Large Virtual Environments in Driving Simulators. En: "12th International Conference on Computer Modelling and Simulation, UKSim", 24/03/2010 - 26/03/2010, Cambridge, UK. ISBN 978-1-4244-6614-6.

Descripción

Título: Modular Technology in the Modelling of Large Virtual Environments in Driving Simulators
Autor/es:
  • Tovar Pérez, Carlota
  • Jimena de Dios, Ginés
  • Cabanellas Becerra, Jose Maria
  • Zoido Benitez, Carlos
Tipo de Documento: Ponencia en Congreso o Jornada (Artículo)
Título del Evento: 12th International Conference on Computer Modelling and Simulation, UKSim
Fechas del Evento: 24/03/2010 - 26/03/2010
Lugar del Evento: Cambridge, UK
Título del Libro: Proceedings of 12th International Conference on Computer Modelling and Simulation, UKSim
Fecha: Junio 2010
ISBN: 978-1-4244-6614-6
Materias:
Escuela: E.T.S.I. Industriales (UPM)
Departamento: Ingeniería Mecánica y de Fabricación [hasta 2014]
Licencias Creative Commons: Reconocimiento - Sin obra derivada - No comercial

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Resumen

This paper presents the latest research and developments in Modular Technology. That is, the optimized repetition of the same geometry or module, for the generation of large virtual environments for the simulators that are designed by CITEF. The current trend is on redirecting the maximum possible share of graphical calculation to the GPU to lighten the load of the CPU as far as possible, as this is slower and less suitable for graphic calculation. Modular Technology, which has been successfully used for some time in driving training simulators, is particularly suitable for the implementation of operations in the GPU through programming shaders. In this way a substantial reduction in the number of geographical entities in the environment can be attained and an increase in the diversity and flexibility of the environment. This is achieved by discretizing the environment into a series of instantiated modules and using shaders in an appropriate manner based only on a few parameters. There are many advantages to be had from this form of generation: savings in scene size, loading times and resource requirements, greater flexibility and clarity of the scene graph and a more substantial upgrade capacity of the environment.

Más información

ID de Registro: 9137
Identificador DC: http://oa.upm.es/9137/
Identificador OAI: oai:oa.upm.es:9137
URL Oficial: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5480460&tag=1
Depositado por: Memoria Investigacion
Depositado el: 11 Nov 2011 12:26
Ultima Modificación: 20 Abr 2016 17:40
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