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Novoa Suñer, Emilio and Ituero Herrero, Pablo and López Vallejo, Marisa (2011). Area-delay Trade-offs of Texture Decompressors for a Graphics Processing Unit. In: "Microtechnologies For The New Millennium 2011 (SPIE 2011)", 18/04/2011 - 20/04/2011, Praga, República Checa. pp. 1-8.
Title: | Area-delay Trade-offs of Texture Decompressors for a Graphics Processing Unit |
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Author/s: |
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Item Type: | Presentation at Congress or Conference (Article) |
Event Title: | Microtechnologies For The New Millennium 2011 (SPIE 2011) |
Event Dates: | 18/04/2011 - 20/04/2011 |
Event Location: | Praga, República Checa |
Title of Book: | Proceedings of Microtechnologies For The New Millennium 2011 (SPIE 2011) |
Date: | 2011 |
Volume: | 8067 |
Subjects: | |
Faculty: | E.T.S.I. Telecomunicación (UPM) |
Department: | Ingeniería Electrónica |
Creative Commons Licenses: | Recognition - No derivative works - Non commercial |
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Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources.
Item ID: | 13333 |
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DC Identifier: | https://oa.upm.es/13333/ |
OAI Identifier: | oai:oa.upm.es:13333 |
Deposited by: | Memoria Investigacion |
Deposited on: | 28 Nov 2012 08:24 |
Last Modified: | 21 Apr 2016 12:38 |