Enhancing fun through gamification to improve engagement in MOOC

Borrás Gené, Oriol, Martínez Nuñez, Margarita ORCID: https://orcid.org/0000-0002-4135-5735 and Martín Fernández, Luis (2019). Enhancing fun through gamification to improve engagement in MOOC. "Informatics", v. 6 (n. 3); pp. 1-20. ISSN 2227-9709. https://doi.org/10.3390/informatics6030028.

Descripción

Título: Enhancing fun through gamification to improve engagement in MOOC
Autor/es:
Tipo de Documento: Artículo
Título de Revista/Publicación: Informatics
Fecha: 2019
ISSN: 2227-9709
Volumen: 6
Número: 3
Materias:
ODS:
Palabras Clave Informales: gamification; MOOC; fun; social networks; virtual learning communities
Escuela: E.T.S.I. y Sistemas de Telecomunicación (UPM)
Departamento: Ingeniería de Organización, Administración de Empresas y Estadística
Licencias Creative Commons: Reconocimiento - Sin obra derivada - No comercial

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Resumen

Massive Open Online Courses (MOOCs), regardless of their topic, are a perfect space to generate, through virtual learning communities associated with them, very valuable resources for their participants and, in general, anyone interested in the topic covered. If in the design of these learning spaces, elements specific to games are added to them, which is known as gamification, we can try to increase the engagement of the student towards the course and, therefore, towards the community. This paper presents an experience of a MOOC of Universidad Rey Juan Carlos (Spain) with a connectivist approach. Aspects such as fun and motivation have been worked on in the design, through the application of gamified activities and the use of elements from social networks, considered as gamification, with the aim of increasing participation and engagement within a Facebook group, used as a community to support the course. We have analyzed aspects such as enjoyment and motivation, the result of which has been active participation and high engagement within the MOOC community in the form of content and especially great interaction, highlighting the existence of continuous activity once the edition of the MOOC is finished, as a consequence of a habit generated in the student.

Proyectos asociados

Tipo
Código
Acrónimo
Responsable
Título
Gobierno de España
IN2015-66731-C2-1-R
iProg
Sin especificar
Sin especificar
Comunidad de Madrid
P2018/TCS-4307
e-Madrid-CM
Carlos Delgado Kloos
Investigación y Desarrollo de Tecnologías Educativas en la Comunidad de Madrid

Más información

ID de Registro: 64041
Identificador DC: https://oa.upm.es/64041/
Identificador OAI: oai:oa.upm.es:64041
URL Portal Científico: https://portalcientifico.upm.es/es/ipublic/item/5900171
Identificador DOI: 10.3390/informatics6030028
URL Oficial: https://www.mdpi.com/2227-9709/6/3/28
Depositado por: Memoria Investigacion
Depositado el: 01 Feb 2021 10:51
Ultima Modificación: 12 Nov 2025 00:00