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ORCID: https://orcid.org/0000-0002-3502-6791, Corregidor Luna, Daniel
ORCID: https://orcid.org/0000-0003-0994-377X, Garrido, Emilio
ORCID: https://orcid.org/0000-0002-6995-1301, Benito Frontelo, Ignacio
ORCID: https://orcid.org/0000-0001-8775-0733, González Sosa, Ester
ORCID: https://orcid.org/0000-0002-2428-3792, Cabrera Quesada, Julian
ORCID: https://orcid.org/0000-0002-7154-2451, Berjón Díez, Daniel
ORCID: https://orcid.org/0000-0003-0584-7166, Díaz Martín, César
ORCID: https://orcid.org/0000-0003-2030-9390, Morán Burgos, Francisco
ORCID: https://orcid.org/0000-0003-3837-692X, García Santos, Narciso
ORCID: https://orcid.org/0000-0002-0397-894X, Igual, Josúe
ORCID: https://orcid.org/0000-0002-7085-1041 and Ruiz Alonso, Jaime Jesús
(2022).
Live Free-Viewpoint Video in Immersive Media Production over 5G Networks.
"IEEE Transactions of Broadcasting", v. 68
(n. 2);
pp. 439-450.
ISSN 1557-9611.
https://doi.org/10.1109/TBC.2022.3154612.
| Título: | Live Free-Viewpoint Video in Immersive Media Production over 5G Networks |
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| Autor/es: |
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| Tipo de Documento: | Artículo |
| Título de Revista/Publicación: | IEEE Transactions of Broadcasting |
| Fecha: | Junio 2022 |
| ISSN: | 1557-9611 |
| Volumen: | 68 |
| Número: | 2 |
| Materias: | |
| ODS: | |
| Palabras Clave Informales: | 5G, Free Viewpoint Video, Millimeter Wave, Multi-access Edge Computing, Slicing |
| Escuela: | E.T.S.I. Telecomunicación (UPM) |
| Departamento: | Señales, Sistemas y Radiocomunicaciones |
| Grupo Investigación UPM: | Tratamiento de Imágenes GTI |
| Licencias Creative Commons: | Ninguna |
|
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5G is a key tool for the cloud-based wireless produc- tion of audio-visual contents. By providing higher throughput and lower latency than previous mobile network technologies, as well as flexible allocation of network resources, it enables that some content production pipelines, which are currently implemented using wired connectivity, are provided on top of a 5G network. This brings down production costs, reduces environmental impact and increases operational efficiency. In particular, live immersive production services, such as free-viewpoint video (FVV), can be provided in a much more efficient way.
In this paper, we address the challenge of producing and streaming FVV services in real time through 5G networks. We have adapted a state-of-the-art FVV system to integrate it within a 5G architecture, using three key technological enablers: mmWave radio access network to support the uplink traffic requirements from FVV cameras, multi-access edge computing to run video processing algorithms with minimum latency, and end-to-end slicing to guarantee a sufficient quality of service (QoS) within the production pipeline. We have built a field trial over the production network of a telecommunication operator, including a mmWave pilot deployment, edge cloud processing, and remote content production, involving three different locations across Spain.
We have measured the key performance indicators at the relevant parts of our trial deployment, showing that, with existing 5G technology, it is possible to achieve live FVV production, although with some limitations. We have also analyzed such limitations, obtaining some insights on how the next generation of 5G networks can overcome them to achieve higher quality of experience (QoE).
| ID de Registro: | 79517 |
|---|---|
| Identificador DC: | https://oa.upm.es/79517/ |
| Identificador OAI: | oai:oa.upm.es:79517 |
| URL Portal Científico: | https://portalcientifico.upm.es/es/ipublic/item/9896098 |
| Identificador DOI: | 10.1109/TBC.2022.3154612 |
| URL Oficial: | https://ieeexplore.ieee.org/document/9733808 |
| Depositado por: | Julián Cabrera Quesada |
| Depositado el: | 09 Feb 2024 16:24 |
| Ultima Modificación: | 11 May 2026 06:59 |
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