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ORCID: https://orcid.org/0000-0002-3040-700X, Nunes Avellar, Gustavo Martins
ORCID: https://orcid.org/0000-0002-3340-6766, Oliveira Romeiro, Bruna
ORCID: https://orcid.org/0000-0001-6208-3305, Goncalves Rezende, Bruna
ORCID: https://orcid.org/0009-0001-5157-3541, Francine Barbosa, Ellen
ORCID: https://orcid.org/0000-0003-3275-2293 and Moreno Sánchez-Capuchino, Ana María
ORCID: https://orcid.org/0000-0001-8397-6794
(2025).
Ball Point Game: playing or learning Agile project management?.
"IEEE Access", v. 13
;
pp. 135-148.
ISSN 2169-3536.
https://doi.org/10.1109/ACCESS.2024.3521237.
| Título: | Ball Point Game: playing or learning Agile project management? |
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| Autor/es: |
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| Tipo de Documento: | Artículo |
| Título de Revista/Publicación: | IEEE Access |
| Fecha: | 1 Enero 2025 |
| ISSN: | 2169-3536 |
| Volumen: | 13 |
| Materias: | |
| ODS: | |
| Palabras Clave Informales: | Agile management education, Agile project management, Agile software development, Case study, Educational game, Empirical evaluation, Experiential learning, Skills development, Software engineering education |
| Escuela: | E.T.S. de Ingenieros Informáticos (UPM) |
| Departamento: | Lenguajes y Sistemas Informáticos e Ingeniería del Software |
| Licencias Creative Commons: | Reconocimiento |
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Agile project management has become essential in modern enterprises, particularly in the software industry, due to its flexibility and adaptability. This paper presents an empirical evaluation of the Ball Point Game (BPG), a non-digital serious game designed to teach Agile project management principles. The evaluation is based on three case studies conducted with undergraduate students at the University of S & atilde;o Paulo, aiming to explore the following aspects: ability to compare traditional methods and Agile methods; educational effectiveness, particularly regarding player experience and perceived learning; and skills development or improvement. The results indicate that the BPG effectively allows students to properly understand the pros and cons of Agile methodologies, fosters essential project management skills, and provides a positive and engaging learning experience. The BPG proved to be an effective tool for experiential learning by allowing students to go through all stages of the experiential learning cycle. This approach not only made learning more engaging, but also helped students develop essential skills for Agile project management. The study highlights the potential of educational games to bridge the gap between theoretical knowledge and hands-on activities, making them valuable tools in Agile management education. Our work has as novel element the integration of both game-based learning and experience-based learning approaches to teach Agile project management.
| ID de Registro: | 89307 |
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| Identificador DC: | https://oa.upm.es/89307/ |
| Identificador OAI: | oai:oa.upm.es:89307 |
| URL Portal Científico: | https://portalcientifico.upm.es/es/ipublic/item/10310780 |
| Identificador DOI: | 10.1109/ACCESS.2024.3521237 |
| URL Oficial: | https://ieeexplore.ieee.org/document/10811930 |
| Depositado por: | iMarina Portal Científico |
| Depositado el: | 03 Jun 2025 15:13 |
| Ultima Modificación: | 03 Jun 2025 15:13 |
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