Interactive Resources to Promote Self-Assessment Skills and Independent Learning: The Case of the Spanish English Professional and Academic Communication Course Communication Course

Benali Taouis, Hanane ORCID: https://orcid.org/0000-0002-0188-2864 and López Pérez, Sidoní (2025). Interactive Resources to Promote Self-Assessment Skills and Independent Learning: The Case of the Spanish English Professional and Academic Communication Course Communication Course. En: "Challenges of Educational Innovation in Contemporary Society". IGI Global, pp. 251-266. ISBN 9798337307053. https://doi.org/10.4018/979-8-3373-0705-3.ch012.

Descripción

Título: Interactive Resources to Promote Self-Assessment Skills and Independent Learning: The Case of the Spanish English Professional and Academic Communication Course Communication Course
Autor/es:
Tipo de Documento: Sección de Libro
Título del Libro: Challenges of Educational Innovation in Contemporary Society
Fecha: Abril 2025
ISBN: 9798337307053
Materias:
ODS:
Palabras Clave Informales: Self-assessment, Interactive resources, Independent learning, English, Spanish
Escuela: E.T.S. de Ingenieros Informáticos (UPM)
Departamento: Lingüistica Aplicada a la Ciencia y a la Tecnología
Licencias Creative Commons: Ninguna

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Resumen

Gamification has proven to be an effective educational tool. This tool becomes even more powerful when combined with challenge-based learning methodologies, which facilitate deeper content acquisition, and develop critical thinking skills. This study is the outcome of an Educational Innovation Project carried out at the Universidad Politécnica de Madrid (2023-2024), which is aimed at creating interactive materials for students enrolled in the course English for Professional and Academic Communication. The developed materials include audiovisual presentations and interactive challenges designed to promote independent learning. We developed interactive presentations by using Genially. Then, Amazon Polly was employed to add voiceovers to these presentations to ensure clearer understanding. At the same time, Genially was also used to create Escape Rooms. These challenges acted as self-assessment tools, incorporating questions about the Genially presentations. The participants found the audiovisual materials and the interactive challenges a useful resource for learning and assessment.

Proyectos asociados

Tipo
Código
Acrónimo
Responsable
Título
Universidad Politécnica de Madrid
IE 23.1004
DIGILEARN 22-23
Hanane Benali Taouis
Nuevas Metodologías de la enseñanza de la asignatura EPAC con retos y autoevaluación digital: Desarrollo de competencias comunicativas mediante el juego, el trabajo en equipo y la integración en la comunidad
Universidad Politécnica de Madrid
IE 25.1006
AILEARN
Hanane Benali Taouis
Innovación Educativa a través de la Inteligencia Artificial: Creación de Contenido Audiovisual para un Aprendizaje Activo y Personalizado (AILEARN)

Más información

ID de Registro: 93118
Identificador DC: https://oa.upm.es/93118/
Identificador OAI: oai:oa.upm.es:93118
URL Portal Científico: https://portalcientifico.upm.es/es/ipublic/item/10362784
Identificador DOI: 10.4018/979-8-3373-0705-3.ch012
URL Oficial: https://www.igi-global.com/gateway/chapter/374074
Depositado por: Dr. Hanane Benali Taouis
Depositado el: 20 Ene 2026 10:30
Ultima Modificación: 20 Ene 2026 10:30