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ORCID: https://orcid.org/0000-0002-0188-2864 and López Pérez, Sidoní
(2025).
Interactive Resources to Promote Self-Assessment Skills and Independent Learning: The Case of the Spanish English Professional and Academic Communication Course
Communication Course.
En:
"Challenges of Educational Innovation in Contemporary Society".
IGI Global, pp. 251-266.
ISBN 9798337307053.
https://doi.org/10.4018/979-8-3373-0705-3.ch012.
| Título: | Interactive Resources to Promote Self-Assessment Skills and Independent Learning: The Case of the Spanish English Professional and Academic Communication Course Communication Course |
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| Autor/es: |
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| Tipo de Documento: | Sección de Libro |
| Título del Libro: | Challenges of Educational Innovation in Contemporary Society |
| Fecha: | Abril 2025 |
| ISBN: | 9798337307053 |
| Materias: | |
| ODS: | |
| Palabras Clave Informales: | Self-assessment, Interactive resources, Independent learning, English, Spanish |
| Escuela: | E.T.S. de Ingenieros Informáticos (UPM) |
| Departamento: | Lingüistica Aplicada a la Ciencia y a la Tecnología |
| Licencias Creative Commons: | Ninguna |
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PDF (Portable Document Format)
- Acceso permitido solamente al administrador del Archivo Digital UPM
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Gamification has proven to be an effective educational tool. This tool becomes even more powerful when combined with challenge-based learning methodologies, which facilitate deeper content acquisition, and develop critical thinking skills. This study is the outcome of an Educational Innovation Project carried out at the Universidad Politécnica de Madrid (2023-2024), which is aimed at creating interactive materials for students enrolled in the course English for Professional and Academic Communication. The developed materials include audiovisual presentations and interactive challenges designed to promote independent learning. We developed interactive presentations by using Genially. Then, Amazon Polly was employed to add voiceovers to these presentations to ensure clearer understanding. At the same time, Genially was also used to create Escape Rooms. These challenges acted as self-assessment tools, incorporating questions about the Genially presentations. The participants found the audiovisual materials and the interactive challenges a useful resource for learning and assessment.
| ID de Registro: | 93118 |
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| Identificador DC: | https://oa.upm.es/93118/ |
| Identificador OAI: | oai:oa.upm.es:93118 |
| URL Portal Científico: | https://portalcientifico.upm.es/es/ipublic/item/10362784 |
| Identificador DOI: | 10.4018/979-8-3373-0705-3.ch012 |
| URL Oficial: | https://www.igi-global.com/gateway/chapter/374074 |
| Depositado por: | Dr. Hanane Benali Taouis |
| Depositado el: | 20 Ene 2026 10:30 |
| Ultima Modificación: | 20 Ene 2026 10:30 |
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